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Usborne Guide to Computer and Video Games

Ian Graham

Cover of Usborne Guide to Computer and Video Games

Usborne Guide to Computer and Video Games

Age Rating, Reading Level & Content Guide

by Ian Graham

Reading Level 2 7C Ages 5-8 Matched

The text is written at a 2nd grade reading level, the subject matter is intended for younger children (ages 5–8), and the content is gentle with no concerning themes.

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About This Book

Buttons click and screens flash as you dive into a world where every game holds a new challenge. You’re about to discover how these games work and what makes them so exciting—but can you unlock the secrets to getting the highest score?

Quick Assessment

This early reader book introduces young children to the basics of computer and video games, explaining how they work and exploring different game types. It offers simple guidance on improving game skills, making it suitable for kids aged 5 to 8 who are curious about electronic games. The content is light and educational with no concerning themes.

Why we rated Usborne Guide to Computer and Video Games 7C

Usborne Guide to Computer and Video Games is written at a Level 2 reading level across 48 pages. Strong independent readers around grade 3.0 can typically handle this book on their own; with parent or teacher support, Usborne Guide to Computer and Video Games works for readers up to grade 4.0.

We rate Usborne Guide to Computer and Video Games as 7C ("Clear") because the content sits in the "Gentle" range — no conflict beyond everyday childhood experiences. Across our four dimensions (emotional, physical, social, thematic) the book reads as evenly gentle; no single dimension stands out as a concern.

No specific content flags were raised by community reviewers, which is consistent with the gentle intensity score.

Thematically, Usborne Guide to Computer and Video Games weaves together science & nature and adventure.

Good fit for

  • Children in the Ages 5-8 range — the maturity and attention span match the story's pacing.
  • Patient readers who enjoy slower, character-driven stories.
  • Kids drawn to stories about science & nature, adventure.
  • Curious kids who prefer real-world topics over made-up stories.

Maybe not for

  • ! Reluctant readers who need a fast hook — the pacing here rewards patience.

For Parents

Content Intensity

7C — Clear
Emotional
Clear
Physical
Clear
Social
Clear
Thematic
Clear

No conflict beyond everyday childhood experiences. Safe for sensitive readers.

Data confidence: standard

Was our "Gentle" content intensity rating accurate for this book?

Reading Insights

Hook Factor

2/10

A steady, thoughtful read that rewards patient readers.

Discussion Potential

1/10

A lighter read — great for independent enjoyment.

Book DNA

Multi-dimensional content fingerprint

Vocabulary Level
2
Emotional Weight
2
Theme Richness
2
World Scope
1
Data Confidence
7

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Details

Book Length

48 pages
ISBN
9780860206811
Pages
48
Publisher
Edc Pub
Published
1982
Type
Nonfiction

Genres

Subjects

Electronic GamesVideo GamesGamebookStrategy GuideHintsTipsReviewsStrategyArcade Video GamesArcade GamesCoinOpCoin OperatedAmusment MachinesHobbiesComputersElectroinc ToysChessThe TurkAsteroidsMissile CommandPac-ManQixBattlezoneFroggerScrambleGalaxianLunar RescueSwarmPhoenixSpace InvadersStratosField GoalCartridgeFloppy DiskCassette