Reviewed by HootRated editorial · Last updated
History of Gaming
Heather E. Schwartz
Edge Books; Video Game Revolution
The text is written at a 4th grade reading level, the subject matter is intended for middle graders (ages 9–12), and the content is gentle with no concerning themes. Its HootRating code, C, means gentle content.
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About This Book
Discover how video games started and grew from early inventions to the exciting systems we use today. Travel back to the 1970s when Atari took gaming into homes and see how technology changed the way we play. Explore the fun history behind your favorite games and consoles!
Themes
Quick Assessment
This is a Level 4-5 book with gentle content intensity. No notable content concerns flagged. Written for readers ages 9-12.
Why we rated History of Gaming C (Gentle)
History of Gaming is written at a Level 4-5 reading level across 32 pages (approximately 2,108 words). Reading-wise, most kids in grade 6 and up can manage History of Gaming on their own; younger readers can enjoy it with a parent or teacher reading along.
Read aloud, History of Gaming takes about 14 minutes, which fits within a single read-aloud session.
We rate History of Gaming as C (Gentle) because the content sits in the "Gentle" range — no conflict beyond everyday childhood experiences. Across our four dimensions (emotional, physical, social, thematic) the book reads as evenly gentle; no single dimension stands out as a concern.
No specific content flags were raised by community reviewers, which is consistent with the gentle intensity score.
Thematically, History of Gaming explores recreation, science & nature, and history — these threads give the book room to mean different things to different readers.
Good fit for
- ✓ Children in the Ages 9-12 range — the maturity and attention span match the story's pacing.
- ✓ Reluctant readers who need fast-paced, hook-heavy stories to stay engaged.
- ✓ Kids drawn to stories about recreation, science & nature, history.
- ✓ Readers who fall hard for one book and want a long series to live in — there are 4 more books in the Edge Books; Video Game Revolution series.
- ✓ Curious kids who prefer real-world topics over made-up stories.
Maybe not for
- ! Readers looking for something heavier — this is a gentle, low-stakes story by design.
For Parents
Content Intensity
C · GentleReading the HootRating code: the first letter is the content intensity (C = Gentle · L = Mild · M = Moderate · I = Intense · V = Very Intense); the second, when there is one, is the kind of content that drives it (E = Emotional · P = Physical · S = Social · T = Thematic). Reading level and age range are rated separately. How we rate
No conflict beyond everyday childhood experiences. Safe for sensitive readers.
Was our "Gentle" content intensity rating accurate for this book?
Reading Insights
Hook Factor
8/10High engagement — fast-paced, fun, and hard to put down. Great for reluctant readers.
Discussion Potential
1/10A lighter read — great for independent enjoyment.
Book DNA
Multi-dimensional content fingerprint
More in the Edge Books; Video Game Revolution Series
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Heather E. Schwartz
Video Games Save the World
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Video Games Are Good for You!
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Details
Book Length
- ISBN
- 9781543571561
- Pages
- 32
- Published
- 2019
- Type
- Nonfiction
- Word Count
- 2,108
- Read-Aloud
- ~14 min
- Text Density
- Light Text