Wild World of Gaming Culture
by Arie Kaplan
ShockZone: Games and Gamers
The text is written at a 6th grade reading level, the subject matter is intended for middle graders (ages 9–12), and the content is gentle with no concerning themes.
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About This Book
Explore the exciting world where video games spark creativity and bring fans together! From crafting stories and drawing characters to dressing up as favorite heroes, gaming culture invites everyone to join the fun and express themselves in countless ways. Discover how games inspire art, music, and even performances that celebrate imagination and teamwork.
Representation & Themes
For Parents
Content Intensity
Level 1 — GentleNo conflict beyond everyday childhood experiences. Safe for sensitive readers.
More in the ShockZone: Games and Gamers Series
The epic evolution of video games
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Crazy Careers of Video Game Designers
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The awesome inner workings of video games
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The brain-boosting benefits of gaming
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Biggest Names of Video Games
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Details
- ISBN
- 9781467712521
- Pages
- 32
- Publisher
- Lerner Publications
- Published
- 2013
- Type
- Nonfiction
- Word Count
- 3,557