Video games
Jeanne Sturm
Video games
Age Rating, Reading Level & Content Guide
let's explore technology communications
by Jeanne Sturm
High Interest Adventures in Reading; Let's Explore Science; Let's Explore Technology Communications
The text is written at a 6th grade reading level, the subject matter is intended for middle graders (ages 9–12), and the content is gentle with no concerning themes.
We may earn a commission from these links. Bookshop.org supports independent bookstores with every purchase.
About This Book
Explore the exciting world of video games, from their fascinating beginnings to the latest popular titles. Discover how games are designed and learn about their influence on technology and society. Perfect for young readers curious about gaming and its future possibilities.
Themes
Quick Assessment
This is a Level 6-7 book with gentle content intensity. It's a Sweet Spot read — challenging text with gentle themes, ideal for advanced or 2e readers. No notable content concerns flagged. Written for readers ages 9-12.
Why we rated Video games 11C
Video games is written at a Level 6-7 reading level (approximately 3,506 words). Strong independent readers around grade 7.5 can typically handle this book on their own; with parent or teacher support, Video games works for readers up to grade 8.5.
Read aloud, Video games takes about 23 minutes, which fits within a single read-aloud session.
We rate Video games as 11C ("Clear") because the content sits in the "Gentle" range — no conflict beyond everyday childhood experiences. Across our four dimensions (emotional, physical, social, thematic) the book reads as evenly gentle; no single dimension stands out as a concern.
No specific content flags were raised by community reviewers, which is consistent with the gentle intensity score.
Thematically, Video games explores science & nature, technology, and history — these threads give the book room to mean different things to different readers.
Good fit for
- ✓ Children in the Ages 9-12 range — the maturity and attention span match the story's pacing.
- ✓ Kids drawn to stories about science & nature, technology, history.
- ✓ Curious kids who prefer real-world topics over made-up stories.
Maybe not for
- ! Readers whose emotional readiness lags behind their decoding skills — this book's intensity outruns its reading level, a classic "gifted kid" mismatch.
For Parents
Content Intensity
11C — ClearNo conflict beyond everyday childhood experiences. Safe for sensitive readers.
Was our "Gentle" content intensity rating accurate for this book?
Reading Insights
Hook Factor
4/10A steady, thoughtful read that rewards patient readers.
Discussion Potential
1/10A lighter read — great for independent enjoyment.
Book DNA
Multi-dimensional content fingerprint
Similar Books
Based on content and theme analysis
Video games
Rhianna Pratchett
Video games
Rhianna Pratchett
The epic evolution of video games
Arie Kaplan
The epic evolution of video games
Arie Kaplan
Video Games Save the World
Heather E. Schwartz
Video Games Save the World
Heather E. Schwartz
The awesome inner workings of video games
Arie Kaplan
The awesome inner workings of video games
Arie Kaplan
Video Game
Sarah Prince
Video Game
Sarah Prince
Video Games Are Good for You!
Daniel Mauleon
Video Games Are Good for You!
Daniel Mauleon
Details
Book Length
- ISBN
- 9781604723335
- Publisher
- Rourke Educational Media
- Published
- 2009
- Type
- Nonfiction
- Word Count
- 3,506
- Read-Aloud
- ~23 min