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The game of triumphs

Laura Powell

Cover of The game of triumphs

The game of triumphs

Age Rating, Reading Level & Content Guide

by Laura Powell

Reading Level 6 11MP Ages 9-12 Matched

The text is written at a 6th grade reading level, the subject matter is intended for middle graders (ages 9–12), and the content has moderate intensity with some emotionally heavy themes.

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About This Book

The sharp shuffle of Tarot cards fills the air, their edges whispering secrets of another world. Suddenly, Cat and her friends are pulled through a shimmering doorway into a dimension where every choice could be their last. The game is thrilling, but the stakes are higher than they ever imagined.

Themes

TarotGamesRole playingSupernaturalSpace and timeAdventureFriendship

Quick Assessment

This middle-grade fantasy follows fifteen-year-old Cat and three other teens from London as they navigate a perilous game involving Tarot cards that open portals to alternate dimensions. While the story explores supernatural themes and the excitement of role-playing, it also contains elements of danger and suspense, making it suitable for readers ages 9 to 12 who enjoy thrilling adventures. Parents should note the presence of mild peril and fantasy violence within the narrative.

Why we rated The game of triumphs 11MP

The game of triumphs is written at a Level 6 reading level across 268 pages. Strong independent readers around grade 7.0 can typically handle this book on their own; with parent or teacher support, The game of triumphs works for readers up to grade 8.0.

We rate The game of triumphs as 11MP ("Moderate — Physical") because the content sits in the "Moderate" range — moderate conflict that may involve loss, scary scenes, or interpersonal stakes. The strongest signals come from physical peril — these are the dimensions parents should evaluate against their reader's tolerance.

Specific content flags noted by reviewers: Mild Peril, Fantasy Violence.

Thematically, The game of triumphs explores tarot, games, role playing, supernatural, and space and time — these threads give the book room to mean different things to different readers.

Good fit for

  • Children in the Ages 9-12 range — the maturity and attention span match the story's pacing.
  • Patient readers who enjoy slower, character-driven stories.
  • Kids drawn to stories about tarot, games, role playing.

Maybe not for

  • ! Readers who get easily upset by emotional or moderately dark scenes — the conflict here is real, not just background flavor.
  • ! Children who are sensitive to violence, even when handled at age-appropriate levels.
  • ! Reluctant readers who need a fast hook — the pacing here rewards patience.

For Parents

Content Intensity

11MP — Moderate — Physical
Emotional
Light
Physical
Moderate
Social
Clear
Thematic
Light

Real stakes and emotional weight. May include sustained danger, loss, or bullying.

Content Flags

Mild Peril Fantasy Violence
Data confidence: standard

Was our "Moderate" content intensity rating accurate for this book?

Reading Insights

Hook Factor

2/10

A steady, thoughtful read that rewards patient readers.

Discussion Potential

2/10

A lighter read — great for independent enjoyment.

Book DNA

Multi-dimensional content fingerprint

Vocabulary Level
5
Emotional Weight
6
Theme Richness
9
World Scope
5
Data Confidence
7

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Details

Book Length

268 pages
ISBN
9780375865657
Pages
268
Publisher
Ember
Published
2012
Type
Fiction

Genres

Subjects

TarotGamesRole PlayingSupernaturalSpace and Time

Places

EnglandLondon (England)