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Telling Time Learning Game

Frank Schaffer

Cover of Telling Time Learning Game

Telling Time Learning Game

Age Rating, Reading Level & Content Guide

by Frank Schaffer

Reading Level 4-5 9C Ages 9-12 Balanced Read

The text is written at a 4th grade reading level, the subject matter is intended for middle graders (ages 9–12), and the content is gentle with no concerning themes.

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About This Book

Tick-tock! Can you hear the steady rhythm of the clock as its hands move around the face? Feel the smooth flashcards in your hands as you race to match times and beat the clock, sharpening your skills with every turn. Learning to tell time becomes a fun challenge that makes you feel proud and ready for anything.

Themes

Games & ActivitiesEducationSkill Development

Quick Assessment

This set of 50 flashcards offers a hands-on, interactive way to help children aged 9-12 practice telling time, aligned with the McGraw-Hill curriculum. The cards include clear parent instructions and game suggestions to reinforce fundamental skills and support success on standardized tests. Its straightforward, educational approach makes it suitable for middle-grade learners.

Why we rated Telling Time Learning Game 9C

Telling Time Learning Game is written at a Level 4-5 reading level. Strong independent readers around grade 5.5 can typically handle this book on their own; with parent or teacher support, Telling Time Learning Game works for readers up to grade 6.5.

We rate Telling Time Learning Game as 9C ("Clear") because the content sits in the "Gentle" range — no conflict beyond everyday childhood experiences. Across our four dimensions (emotional, physical, social, thematic) the book reads as evenly gentle; no single dimension stands out as a concern.

No specific content flags were raised by community reviewers, which is consistent with the gentle intensity score.

Thematically, Telling Time Learning Game explores games & activities, education, and skill development — these threads give the book room to mean different things to different readers.

Good fit for

  • Children in the Ages 9-12 range — the maturity and attention span match the story's pacing.
  • Patient readers who enjoy slower, character-driven stories.
  • Kids drawn to stories about games & activities, education, skill development.

Maybe not for

  • ! Readers whose emotional readiness lags behind their decoding skills — this book's intensity outruns its reading level, a classic "gifted kid" mismatch.
  • ! Reluctant readers who need a fast hook — the pacing here rewards patience.

For Parents

Content Intensity

9C — Clear
Emotional
Clear
Physical
Clear
Social
Clear
Thematic
Clear

No conflict beyond everyday childhood experiences. Safe for sensitive readers.

Data confidence: standard

Was our "Gentle" content intensity rating accurate for this book?

Reading Insights

Hook Factor

1/10

A steady, thoughtful read that rewards patient readers.

Discussion Potential

1/10

A lighter read — great for independent enjoyment.

Book DNA

Multi-dimensional content fingerprint

Vocabulary Level
4
Emotional Weight
2
Theme Richness
3
World Scope
1
Data Confidence
7

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Details

ISBN
9780768212259
Publisher
Frank Schaffer
Published
September 11, 2001
Type
Fiction

Genres

Subjects

Games & Activities