King Arthur And the Knights of the Round Table (Graphic Revolve (Graphic Novels))
M. C. Hall
King Arthur And the Knights of the Round Table (Graphic Revolve (Graphic Novels))
Age Rating, Reading Level & Content Guide
by M. C. Hall
The text is written at a 3rd grade reading level, the subject matter is intended for teens (ages 13+), and the content is mild with minimal sensitive material.
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About This Book
What if a young boy could become the bravest knight the kingdom has ever known? Imagine a magical sword, a round table of heroes, and a kingdom under threat by dark forces. Can King Arthur and his knights protect Camelot before it's too late?
Themes
Quick Assessment
This graphic novel retells the classic story of King Arthur and the Knights of the Round Table, suitable for readers aged 13 to 18. It features themes of bravery, friendship, and good versus evil, with some mild fantasy violence typical of medieval tales. The story is accessible for middle-grade readers but is primarily aimed at young adults interested in legendary adventures.
Why we rated King Arthur And the Knights of the Round Table (Graphic Revolve (Graphic Novels)) 8LP
King Arthur And the Knights of the Round Table (Graphic Revolve (Graphic Novels)) is written at a Level 3 reading level across 63 pages. Strong independent readers around grade 4.0 can typically handle this book on their own; with parent or teacher support, King Arthur And the Knights of the Round Table (Graphic Revolve (Graphic Novels)) works for readers up to grade 5.0.
We rate King Arthur And the Knights of the Round Table (Graphic Revolve (Graphic Novels)) as 8LP ("Light — Physical") because the content sits in the "Mild" range — mild conflict — the kind a child encounters in normal play and sibling life. Across our four dimensions (emotional, physical, social, thematic) the book reads as evenly mild; no single dimension stands out as a concern.
Specific content flags noted by reviewers: Fantasy Violence.
Thematically, King Arthur And the Knights of the Round Table (Graphic Revolve (Graphic Novels)) explores adventure, friendship, fantasy world-building, and heroism — these threads give the book room to mean different things to different readers.
Good fit for
- ✓ Children in the Ages 13+ range — the maturity and attention span match the story's pacing.
- ✓ Patient readers who enjoy slower, character-driven stories.
- ✓ Kids drawn to stories about adventure, friendship, fantasy world-building.
Maybe not for
- ! Children who are sensitive to violence, even when handled at age-appropriate levels.
- ! Reluctant readers who need a fast hook — the pacing here rewards patience.
For Parents
Content Intensity
8LP — Light — PhysicalLight conflict or tension. Mild peril resolved quickly.
Content Flags
Was our "Mild" content intensity rating accurate for this book?
Reading Insights
Hook Factor
2/10A steady, thoughtful read that rewards patient readers.
Discussion Potential
1/10A lighter read — great for independent enjoyment.
Book DNA
Multi-dimensional content fingerprint
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Details
Book Length
- ISBN
- 9781598890488
- Pages
- 63
- Publisher
- Capstone
- Published
- August 2006
- Type
- Fiction