History of Gaming

Heather E. Schwartz

Cover of History of Gaming

History of Gaming

Age Rating, Reading Level & Content Guide

by Heather E. Schwartz

Edge Books; Video Game Revolution

Reading Level 4-5 Gentle (Lvl 1) Ages 9-12 Balanced Read Page-Turner

The text is written at a 4th grade reading level, the subject matter is intended for middle graders (ages 9–12), and the content is gentle with no concerning themes.

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About This Book

Discover how video games started and grew from early inventions to the exciting systems we use today. Travel back to the 1970s when Atari took gaming into homes and see how technology changed the way we play. Explore the fun history behind your favorite games and consoles!

Themes

RecreationScience & NatureHistory

Quick Assessment

This is a Level 4-5 book with gentle content intensity. No notable content concerns flagged. Written for readers ages 9-12.

For Parents

Content Intensity

Level 1 — Gentle
Gentle Mild Moderate Intense Very Intense

No conflict beyond everyday childhood experiences. Safe for sensitive readers.

Data confidence: standard

Was our "Gentle" content intensity rating accurate for this book?

Reading Insights

Hook Factor

8/10

High engagement — fast-paced, fun, and hard to put down. Great for reluctant readers.

Discussion Potential

1/10

A lighter read — great for independent enjoyment.

Book DNA

Multi-dimensional content fingerprint

Vocabulary Level
4
Emotional Weight
2
Narrative Pace
9
Theme Richness
3
World Scope
1
Data Confidence
8

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Details

Book Length

32 pages
2,108 words
14m read-aloud
ISBN
9781543571561
Pages
32
Published
2019
Type
Nonfiction
Word Count
2,108
Read-Aloud
~14 min
Text Density
Light Text

Genres

Subjects

Recreation