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Hikaru No Go, Volume 6

Yumi Hotta

Cover of Hikaru No Go, Volume 6

Hikaru No Go, Volume 6

Age Rating, Reading Level & Content Guide

by Yumi Hotta

Illustrated by Takeshi Obata

Reading Level 6 11LE Ages 9-12 Balanced Read

The text is written at a 6th grade reading level, the subject matter is intended for middle graders (ages 9–12), and the content is mild with minimal sensitive material.

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About This Book

Hikaru is no longer just playing for fun — he's racing to catch up to Akira, the Go prodigy who just turned pro. Every match in the insei school is a fierce battle where only the best survive. Can Hikaru rise to the challenge before his rival disappears beyond reach?

Themes

SportsCompetitionFriendshipComing of AgeGraphic Novels-Manga

Quick Assessment

This volume of Hikaru No Go follows the protagonist as he faces the intense challenge of entering the insei school to prepare for the professional Go test. It explores themes of rivalry, dedication, and growth through the strategic board game Go. Suitable for ages 9-12, it contains competitive tension typical of sports manga but no graphic content.

Why we rated Hikaru No Go, Volume 6 11LE

Hikaru No Go, Volume 6 is written at a Level 6 reading level across 208 pages. Strong independent readers around grade 7.0 can typically handle this book on their own; with parent or teacher support, Hikaru No Go, Volume 6 works for readers up to grade 8.0.

We rate Hikaru No Go, Volume 6 as 11LE ("Light — Emotional") because the content sits in the "Mild" range — mild conflict — the kind a child encounters in normal play and sibling life. Across our four dimensions (emotional, physical, social, thematic) the book reads as evenly mild; no single dimension stands out as a concern.

No specific content flags were raised by community reviewers, which is consistent with the mild intensity score.

Thematically, Hikaru No Go, Volume 6 explores sports, competition, friendship, coming of age, and graphic novels-manga — these threads give the book room to mean different things to different readers.

Good fit for

  • Children in the Ages 9-12 range — the maturity and attention span match the story's pacing.
  • Patient readers who enjoy slower, character-driven stories.
  • Kids drawn to stories about sports, competition, friendship.

Maybe not for

  • ! Reluctant readers who need a fast hook — the pacing here rewards patience.

For Parents

Content Intensity

11LE — Light — Emotional
Emotional
Light
Physical
Clear
Social
Clear
Thematic
Light

Light conflict or tension. Mild peril resolved quickly.

Data confidence: standard

Was our "Mild" content intensity rating accurate for this book?

Reading Insights

Hook Factor

2/10

A steady, thoughtful read that rewards patient readers.

Discussion Potential

2/10

A lighter read — great for independent enjoyment.

Book DNA

Multi-dimensional content fingerprint

Vocabulary Level
5
Emotional Weight
4
Theme Richness
5
World Scope
3
Data Confidence
7

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Details

Book Length

208 pages
ISBN
9781421502755
Pages
208
Publisher
VIZ Media LLC
Published
February 14, 2006
Type
Fiction

Genres

Subjects

Graphic Novels-MangaSports & RecreationGamesGoMovie TieInGraphic NovelsMangaComics & Graphic NovelsSupernaturalGhostsComics & Graphic Novels, East Asian Style, Manga, FantasyGoplayersComic Books, StripsComics & Graphic Novels, Manga, Fantasy

Places

Japan