Hikaru no Go Vol. 4 (Hikaru No Go) (Hikaru No Go)

Yumi Hotta

Cover of Hikaru no Go Vol. 4 (Hikaru No Go) (Hikaru No Go)

Hikaru no Go Vol. 4 (Hikaru No Go) (Hikaru No Go)

Age Rating, Reading Level & Content Guide

by Yumi Hotta

Illustrated by Takeshi Obata

Reading Level 6 11LE Ages 9-12 Balanced Read

The text is written at a 6th grade reading level, the subject matter is intended for middle graders (ages 9–12), and the content is mild with minimal sensitive material.

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About This Book

Hikaru stares at the Go board, heart pounding as the pieces click into place. Suddenly, the spirit of Sai, a legendary Go master, whispers strategies only Hikaru can hear. But when the fierce match against Akira begins, tension crackles in the air—who will claim victory?

Themes

Quick Assessment

This graphic novel follows Hikaru, a middle schooler who discovers a haunted Go board inhabited by the spirit of a master player named Sai. As Hikaru learns the game and competes in intense tournaments, themes of friendship, rivalry, and self-discovery are explored. Suitable for ages 9-12, the story contains mild supernatural elements and competitive tension but no graphic content.

For Parents

Content Intensity

11LE — Light — Emotional
Emotional
Light
Physical
Clear
Social
Clear
Thematic
Light

Light conflict or tension. Mild peril resolved quickly.

Data confidence: standard

Was our "Mild" content intensity rating accurate for this book?

Reading Insights

Hook Factor

4/10

A steady, thoughtful read that rewards patient readers.

Discussion Potential

1/10

A lighter read — great for independent enjoyment.

Book DNA

Multi-dimensional content fingerprint

Vocabulary Level
5
Emotional Weight
4
Theme Richness
6
World Scope
1
Data Confidence
7

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Details

Book Length

200 pages
ISBN
9781591166887
Pages
200
Publisher
VIZ Media LLC
Published
May 31, 2005
Type
Nonfiction

Genres

Subjects

Graphic NovelsMangaSupernaturalGhostsComics & Graphic NovelsGraphic Novels-MangaGoGoplayersSpirit PossessionComics & Graphic Novels, Manga, Fantasy