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Great Coin Tricks (Magic Library)

Bruce Smith

Cover of Great Coin Tricks (Magic Library)

Great Coin Tricks (Magic Library)

Age Rating, Reading Level & Content Guide

by Bruce Smith

Reading Level 4-5 9C Ages 9-12 Balanced Read

The text is written at a 4th grade reading level, the subject matter is intended for middle graders (ages 9–12), and the content is gentle with no concerning themes.

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About This Book

Wanna know a secret? You can make coins disappear right before your eyes, or even pull endless streams of pennies from a handkerchief. But that's only the beginning of the amazing tricks waiting for you!

Themes

Games & Activities - MagicJuvenile NonfictionChildren's 9-12 - Games / GamebooksMagicCreativity

Quick Assessment

This book introduces children ages 9-12 to a variety of coin magic tricks, starting from simple illusions and progressing to more advanced techniques like the Finger Palm Vanish and Coin in the Ball of Wool. It encourages fine motor skills, patience, and creativity through hands-on activities. The content is appropriate for middle-grade readers with no concerning themes.

Why we rated Great Coin Tricks (Magic Library) 9C

Great Coin Tricks (Magic Library) is written at a Level 4-5 reading level. Strong independent readers around grade 5.5 can typically handle this book on their own; with parent or teacher support, Great Coin Tricks (Magic Library) works for readers up to grade 6.5.

We rate Great Coin Tricks (Magic Library) as 9C ("Clear") because the content sits in the "Gentle" range — no conflict beyond everyday childhood experiences. Across our four dimensions (emotional, physical, social, thematic) the book reads as evenly gentle; no single dimension stands out as a concern.

No specific content flags were raised by community reviewers, which is consistent with the gentle intensity score.

Thematically, Great Coin Tricks (Magic Library) explores games & activities - magic, juvenile nonfiction, children's 9-12 - games / gamebooks, magic, and creativity — these threads give the book room to mean different things to different readers.

Good fit for

  • Children in the Ages 9-12 range — the maturity and attention span match the story's pacing.
  • Patient readers who enjoy slower, character-driven stories.
  • Kids drawn to stories about games & activities - magic, juvenile nonfiction, children's 9-12 - games / gamebooks.

Maybe not for

  • ! Readers whose emotional readiness lags behind their decoding skills — this book's intensity outruns its reading level, a classic "gifted kid" mismatch.
  • ! Reluctant readers who need a fast hook — the pacing here rewards patience.

For Parents

Content Intensity

9C — Clear
Emotional
Clear
Physical
Clear
Social
Clear
Thematic
Clear

No conflict beyond everyday childhood experiences. Safe for sensitive readers.

Data confidence: standard

Was our "Gentle" content intensity rating accurate for this book?

Reading Insights

Hook Factor

1/10

A steady, thoughtful read that rewards patient readers.

Discussion Potential

1/10

A lighter read — great for independent enjoyment.

Book DNA

Multi-dimensional content fingerprint

Vocabulary Level
4
Emotional Weight
2
Theme Richness
5
World Scope
1
Data Confidence
7

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Details

ISBN
9780613755368
Publisher
Turtleback
Published
December 2000
Type
Fiction

Subjects

Games & ActivitiesMagicGamebooksCrosswords