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Boy with Video Game Powers

R. L. Ullman

Cover of Boy with Video Game Powers

Boy with Video Game Powers

Age Rating, Reading Level & Content Guide

Rescue Mode

by R. L. Ullman

Reading Level 4-5 9LP Ages 9-12 Balanced Read

The text is written at a 4th grade reading level, the subject matter is intended for middle graders (ages 9–12), and the content is mild with minimal sensitive material.

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About This Book

Milo grips the glowing Glitch Ring tight as a fiery mini-dragon bursts into Empire City, roaring and snapping! Suddenly, he’s not just playing a game—he’s the Champion, racing to save a princess trapped in the Gameverse. But with dark forces closing in, can Milo turn his video game skills into real-life heroism before it’s too late?

Quick Assessment

This middle-grade action-adventure follows Milo Garrett, a boy who gains magical video game powers through the Glitch Ring and must protect the real world from threats emerging from an alternate reality called the Gameverse. The story features themes of bravery, heroism, and problem-solving, with humor and fast-paced action suitable for children ages 9 to 12. Parents should note the book includes fantasy peril and mild conflict but is appropriate for reluctant readers and fans of video games.

Why we rated Boy with Video Game Powers 9LP

Boy with Video Game Powers is written at a Level 4-5 reading level across 154 pages. Strong independent readers around grade 5.5 can typically handle this book on their own; with parent or teacher support, Boy with Video Game Powers works for readers up to grade 6.5.

We rate Boy with Video Game Powers as 9LP ("Light — Physical") because the content sits in the "Mild" range — mild conflict — the kind a child encounters in normal play and sibling life. Across our four dimensions (emotional, physical, social, thematic) the book reads as evenly mild; no single dimension stands out as a concern.

No specific content flags were raised by community reviewers, which is consistent with the mild intensity score.

Thematically, Boy with Video Game Powers explores adventure, fantasy world-building, friendship, and coming of age — these threads give the book room to mean different things to different readers.

Good fit for

  • Children in the Ages 9-12 range — the maturity and attention span match the story's pacing.
  • Patient readers who enjoy slower, character-driven stories.
  • Kids drawn to stories about adventure, fantasy world-building, friendship.

Maybe not for

  • ! Reluctant readers who need a fast hook — the pacing here rewards patience.

For Parents

Content Intensity

9LP — Light — Physical
Emotional
Light
Physical
Light
Social
Clear
Thematic
Light

Light conflict or tension. Mild peril resolved quickly.

Data confidence: standard

Was our "Mild" content intensity rating accurate for this book?

Reading Insights

Hook Factor

2/10

A steady, thoughtful read that rewards patient readers.

Discussion Potential

2/10

A lighter read — great for independent enjoyment.

Book DNA

Multi-dimensional content fingerprint

Vocabulary Level
4
Emotional Weight
4
Theme Richness
4
World Scope
1
Data Confidence
7

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Details

Book Length

154 pages
ISBN
9781953713773
Pages
154
Publisher
Boy with Video Game Powers
Published
2024
Type
Fiction

Genres