The brain-boosting benefits of gaming
by Arie Kaplan
ShockZone: Games and Gamers
Reading Level 5-6 Gentle (Lvl 1)
Ages 9-12
The text is written at a 5th grade reading level, the subject matter is intended for middle graders (ages 9–12), and the content is gentle with no concerning themes.
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About This Book
Think gaming is just for fun? Playing video games can actually sharpen your mind and help you learn new skills, just like studying for a test. From training soldiers to assisting doctors, gaming powers up your brain in surprising ways!
Representation & Themes
Video gamesScience & NatureJuvenile literature
For Parents
Content Intensity
Level 1 — Gentle Gentle Mild Moderate Intense Very Intense
No conflict beyond everyday childhood experiences. Safe for sensitive readers.
Data confidence: standard
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Details
- ISBN
- 9781467712514
- Pages
- 32
- Publisher
- Lerner Publications
- Published
- 2014
- Type
- Nonfiction
- Word Count
- 3,773
Genres
Juvenile Nonfiction
Subjects
Video gamesJuvenile literatureGames, juvenile literature