Connected Gaming
Yasmin B. Kafai
Connected Gaming
Age Rating, Reading Level & Content Guide
What Making Video Games Can Teach Us about Learning and Literacy
by Yasmin B. Kafai
The text is written at a 6th grade reading level, the subject matter is intended for middle graders (ages 9–12), and the content is gentle with no concerning themes.
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About This Book
Here's a secret: video games aren’t just for playing—they can teach you how to create your own games! Imagine coding, teaming up with friends, and building worlds all by yourself, but that’s only the beginning.
Themes
Quick Assessment
Connected Gaming explores how designing video games can boost children's coding skills, creativity, and teamwork. It emphasizes a balanced approach between learning from games and creating them, making it suitable for middle-grade readers interested in technology and collaboration. The book is educational and encourages a positive, inclusive view of gaming's role in learning.
For Parents
Content Intensity
11LT — Light — ThematicNo conflict beyond everyday childhood experiences. Safe for sensitive readers.
Was our "Gentle" content intensity rating accurate for this book?
Reading Insights
Hook Factor
1/10A steady, thoughtful read that rewards patient readers.
Discussion Potential
1/10A lighter read — great for independent enjoyment.
Book DNA
Multi-dimensional content fingerprint
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Details
Book Length
- ISBN
- 9780262035378
- Pages
- 224
- Publisher
- MIT Press
- Published
- 2016
- Type
- Nonfiction