The Rule of Thoughts (The Mortality Doctrine, Book Two)

James Dashner

Cover of The Rule of Thoughts (The Mortality Doctrine, Book Two)

The Rule of Thoughts (The Mortality Doctrine, Book Two)

Age Rating, Reading Level & Content Guide

by James Dashner

Reading Level 7 Moderate (Lvl 3) Ages 13+ Balanced Read

The text is written at a 7th grade reading level, the subject matter is intended for teens (ages 13+), and the content has moderate intensity with some emotionally heavy themes.

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About This Book

What if the world you know is just a game—and someone is trying to take over your mind? Imagine a place where computer programs come alive and a cyber terrorist threatens to turn everyone into players in his twisted game. Can Michael and his friends stop the Mortality Doctrine before it's game over for all of humanity?

Quick Assessment

This thrilling young adult novel explores a futuristic world where virtual reality and artificial intelligence collide. Suitable for teens 13 and up, it involves complex themes of identity, technology, and cyber threats with some intense action sequences. Parents should be aware of its fast-paced plot and mature concepts related to digital security and sentient AI.

For Parents

Content Intensity

Level 3 — Moderate
Gentle Mild Moderate Intense Very Intense

Real stakes and emotional weight. May include sustained danger, loss, or bullying.

Content Flags

Mild Peril Fantasy Violence Fear & Anxiety
Data confidence: standard

Was our "Moderate" content intensity rating accurate for this book?

Reading Insights

Hook Factor

2/10

A steady, thoughtful read that rewards patient readers.

Discussion Potential

3/10

A lighter read — great for independent enjoyment.

Book DNA

Multi-dimensional content fingerprint

Vocabulary Level
6
Emotional Weight
6
Theme Richness
7
World Scope
1
Data Confidence
7

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Details

Book Length

352 pages
ISBN
9780385741422
Pages
352
Publisher
Ember
Published
May 03, 2016
Type
Fiction

Genres

Subjects

Young Adult FictionComputers & Digital MediaBoys & MenAction & AdventureCyberterrorismScience FictionSocial IssuesEmotions & FeelingsTerrorismComputer GamesVirtual Reality