The Great Games Compendium 2 (Great Games)

Computer Bookshops, Limited, Tivola Electronic Publishing

Cover of The Great Games Compendium 2 (Great Games)

The Great Games Compendium 2 (Great Games)

Age Rating, Reading Level & Content Guide

by Computer Bookshops, Limited, Tivola Electronic Publishing

Reading Level 4-5 Gentle (Lvl 1) Ages 9-12 Balanced Read

The text is written at a 4th grade reading level, the subject matter is intended for middle graders (ages 9–12), and the content is gentle with no concerning themes.

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About This Book

The screen flashes as your character dodges a sudden trap! Buttons mash, puzzles twist, and every move counts in this whirlwind of classic games. But just when you think you've won, a new challenge appears—can you beat it?

Themes

Computer gamesComics & Graphic NovelsJuvenile FictionSoftware for ChildrenAdventure

Quick Assessment

This book offers a collection of classic computer games adapted for today's young players, suitable for ages 9 to 12. It combines engaging gameplay with comic-style storytelling and is designed to be accessible for middle-grade readers. Parents should note it involves digital game content but contains no inappropriate material.

For Parents

Content Intensity

Level 1 — Gentle
Gentle Mild Moderate Intense Very Intense

No conflict beyond everyday childhood experiences. Safe for sensitive readers.

Data confidence: standard

Was our "Gentle" content intensity rating accurate for this book?

Reading Insights

Hook Factor

2/10

A steady, thoughtful read that rewards patient readers.

Discussion Potential

1/10

A lighter read — great for independent enjoyment.

Book DNA

Multi-dimensional content fingerprint

Vocabulary Level
4
Emotional Weight
2
Theme Richness
5
World Scope
1
Data Confidence
7

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Details

ISBN
9783931372699
Publisher
Tivola Electronic Publishing
Published
February 2001
Type
Fiction

Genres

Subjects

Computer GamesComics & Graphic NovelsSoftware - Children Ages 4-8 - CDROMUniversal