The Case of the Video Game Smugglers (Can You Solve the Mystery?)

Masters - undifferentiated

Cover of The Case of the Video Game Smugglers (Can You Solve the Mystery?)

The Case of the Video Game Smugglers (Can You Solve the Mystery?)

Age Rating, Reading Level & Content Guide

by Masters - undifferentiated

Reading Level 4-5 Mild (Lvl 2) Ages 9-12 Balanced Read

The text is written at a 4th grade reading level, the subject matter is intended for middle graders (ages 9–12), and the content is mild with minimal sensitive material.

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About This Book

The clock is ticking as the team sneaks through the shadows, clutching a secret package that could change everything. Suddenly, footsteps echo behind them—someone’s on their trail! Can they outsmart the smugglers before it’s too late?

Themes

MysteryEspionageFriendshipAdventureDetective Stories

Quick Assessment

This middle-grade mystery follows a group of young detectives as they unravel a smuggling ring involving video games. Suitable for readers aged 9 to 12, it features suspenseful but age-appropriate scenes of espionage and problem-solving. The story encourages critical thinking and teamwork without any graphic content.

For Parents

Content Intensity

Level 2 — Mild
Gentle Mild Moderate Intense Very Intense

Light conflict or tension. Mild peril resolved quickly.

Content Flags

Mild Peril
Data confidence: standard

Was our "Mild" content intensity rating accurate for this book?

Reading Insights

Hook Factor

3/10

A steady, thoughtful read that rewards patient readers.

Discussion Potential

1/10

A lighter read — great for independent enjoyment.

Book DNA

Multi-dimensional content fingerprint

Vocabulary Level
4
Emotional Weight
4
Theme Richness
6
World Scope
1
Data Confidence
7

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Details

Book Length

112 pages
ISBN
9781562391744
Pages
112
Publisher
ABDO & Daughters
Published
September 1992
Type
Fiction

Genres

Subjects

Mysteries, Espionage, & Detective StoriesDetective and Mystery StoriesMystery and Detective StoriesLiterary RecreationsMystery Fiction