Questmaster's Trap

Frank L. Cole

Cover of Questmaster's Trap

Questmaster's Trap

Age Rating, Reading Level & Content Guide

Champion's Quest, Book 2

by Frank L. Cole

Reading Level 6 Mild (Lvl 2) Ages 9-12 Balanced Read

The text is written at a 6th grade reading level, the subject matter is intended for middle graders (ages 9–12), and the content is mild with minimal sensitive material.

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About This Book

The Wild Crows gather around Hob, their hearts pounding as the new game of Champion's Quest begins. Every move they make could save the mysterious Lower Etchlands—or doom it forever. Suddenly, a shadow looms over the board, threatening everything they've fought for.

Quick Assessment

This middle-grade fantasy follows a group called the Wild Crows as they enter a high-stakes game to protect the magical world of the Lower Etchlands. Suitable for ages 9-12, the story features themes of teamwork and adventure with mild peril but no graphic content. Parents can expect an engaging tale that encourages problem-solving and bravery.

For Parents

Content Intensity

Level 2 — Mild
Gentle Mild Moderate Intense Very Intense

Light conflict or tension. Mild peril resolved quickly.

Content Flags

Mild Peril
Data confidence: standard

Was our "Mild" content intensity rating accurate for this book?

Reading Insights

Hook Factor

2/10

A steady, thoughtful read that rewards patient readers.

Discussion Potential

1/10

A lighter read — great for independent enjoyment.

Book DNA

Multi-dimensional content fingerprint

Vocabulary Level
5
Emotional Weight
4
Theme Richness
4
World Scope
1
Data Confidence
7

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Details

Book Length

288 pages
ISBN
9781649331212
Pages
288
Publisher
Champion's Quest
Published
2022
Type
Fiction

Genres